disqus: null

<aside>
💡
My research develops physically grounded 3D representations and rendering
algorithms for inverse rendering, Monte Carlo reconstruction, and generative 3D content. I am currently interested in developing 3D world generation framework that combines visual
generation with physically grounded scene properties for editing and simulation. My broader goal is to move beyond static appearance modeling toward physically-grounded and interactive 3D worlds.
</aside>
✉️ [email protected],
[email protected],
[email protected],
Curriculum Vitae (April 25th, 2026)
🎓Google Scholar
🗞️LinkedIn
🐙Github
🌍Blog
🖥️Research Interest
Physically Based Rendering, Neural Rendering, 3D Generation, Inverse Rendering

📰News
- Jun 2026 - Our work(2nd author) has been accepted to ECCV 2026!
- Feb 2026 - RadioGS has been accepted as an Oral paper for ICLR 2026!!
- Jan 2026 - Our work(1st author) has been accepted to ICLR 2026!! Details will be delivered soon!
- Nov 2025 - I will be participating at ICCV 2025! See you guys there!!
- Aug 2025 - Our work has been accepted to BMVC 2025!!
- May 2025 - Our work has been accepted to ICIP 2025!!
- Nov 2024 - I will be participating at SIGGRAPH ASIA 2024! See you guys there!!
- Oct 2024 - I’ve been acknowledged by Krafton’s recent neural rendering paper which aims to accelerate the optimization using semi gradients!
- Mar 2024 - Our work has been accepeted to CVPR 2024!!
- Aug 2023 - I’m pursuing Ph.D. in our SGVR Lab!
- Jul 2023 - I got a Best Master's Thesis Award from Korea Computer Graphics Society! Thank you for the honor!
- More…