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My research develops physically grounded 3D representations and rendering algorithms for inverse rendering, Monte Carlo reconstruction, and generative 3D content. I am currently interested in developing 3D world generation framework that combines visual generation with physically grounded scene properties for editing and simulation. My broader goal is to move beyond static appearance modeling toward physically-grounded and interactive 3D worlds.

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✉️ [email protected], [email protected], [email protected],

Curriculum Vitae (April 25th, 2026)

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🖥️Research Interest

Physically Based Rendering, Neural Rendering, 3D Generation, Inverse Rendering

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